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M.H
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3D Art
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In Development
Unreal Engine 4
Unity
Programming
P
rojects:
Programming
Unreal Engine 4 Projects
Unreal Engine 4
Unreal Engine
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05:20
Battle of Balmor Castle
This was a 3D RPG game which was developed by myself (Level Designer) alongside Michael Parollini (Programmer) , James McWhinnie (Programmer/Leader) and Matthew Yankee (Compositor).
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00:56
Turbo Flamingo
Published mobile game on the Android Store, developed within Unreal Engine 4. This project, was developed alongside James McWhinnie (Programmer/Leader), Hoda Aryan (2D Artist), Michael Parollini (Programmer) and I took the role of 3D modeler and Programmer
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00:45
ShaderVideo
A variety of materials and shaders developed using Unreal Engine 4.
Unity
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06:11
Abyss
This was a Role-Playing Game programmed using C# in the Unity Game Engine.
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02:08
Quack Hunt
This was a Network based multiplayer game developed using Photon Unity Network in Unity 3D.
UNITY Projects
Unity
Programming
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03:28
Cataclysm in Carchant
This was my very first C++, 3D group game developed along side James McWhinnie during my first year of university.
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01:38
Island
This was programmed using C++ in OpenGL.
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01:17
For Mandalore
This was programmed using C++ in GTEC Game Engine in association with one other student.
Programming
Programming
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